Combat: Difference between revisions
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This section deals with how fights are resolved using SPURG. The first section contains the basic rules for resolving combat. The second section, called Advanced Combat, contains rules that go beyond the scope of the basic combat rules, and is intended to be used with RPGs that favor more detail, options, and tactical consideration in how combat is handled. | |||
==Starting Combat== | |||
Combat begins when two or more characters engage in a physical altercation. At this point players must take turns describing what their characters do. Each turn is considered to be approximately one second. This differs from some RPGs where the amount of in-game time that passes during turns is considered to be six or more seconds. The result is that combat turns using SPURG are generally much quicker, but characters often accomplish less during their turn by comparison. It is not always common, for example, for characters to attack every turn — in many cases characters will need to draw their weapon, close or maintain proper distance, evaluate an opponent for an opening, line up a shot, each of which will take a character's turn. | |||
The most basic way of determining which character acts first (and what the turn order looks like) is by placing all acting characters in descending order according to SPD. | |||
==Attacking== | ==Attacking== |
Revision as of 06:59, 27 June 2021
This section deals with how fights are resolved using SPURG. The first section contains the basic rules for resolving combat. The second section, called Advanced Combat, contains rules that go beyond the scope of the basic combat rules, and is intended to be used with RPGs that favor more detail, options, and tactical consideration in how combat is handled.
Starting Combat
Combat begins when two or more characters engage in a physical altercation. At this point players must take turns describing what their characters do. Each turn is considered to be approximately one second. This differs from some RPGs where the amount of in-game time that passes during turns is considered to be six or more seconds. The result is that combat turns using SPURG are generally much quicker, but characters often accomplish less during their turn by comparison. It is not always common, for example, for characters to attack every turn — in many cases characters will need to draw their weapon, close or maintain proper distance, evaluate an opponent for an opening, line up a shot, each of which will take a character's turn.
The most basic way of determining which character acts first (and what the turn order looks like) is by placing all acting characters in descending order according to SPD.