SPURG Wiki:About: Difference between revisions

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=== Why is SPURG being developed? ===
=== Why is SPURG being developed? ===


SPURG's goal is to offer a mostly-complete base for creating role-playing games that relies on the community for support rather than the traditional business model put forth by tabletop game developers aiming to achieve something similar.
SPURG's goal is to offer a complete ruleset base for creating role-playing games. Being a free, open project available to the public, the SPURG project relies on community for support rather than a sales-driven business model put forth by game publishers.  


SPURG aims to be a system that does not impose restrictions related to copyright, allowing creators to make games without having to pay licensing fees or navigate restrictions on use. Anyone can use SPURG, without permission or caveats, as it is released fully to the public. This means you can use some or all of the SPURG ruleset and related assets for whatever you like, including copying and making your own modified version of SPURG that better fits your own goals.
SPURG aims to provide resources without limitations related to copyright, allowing creators to make games without having to pay licensing fees or navigate restrictions for use. Anyone can use SPURG, without permission or caveats, as it is released fully to the public. This means you can use some or all of the SPURG ruleset and related assets for whatever you like, including your own tabletop RPGs, video games, or even your own modified ruleset groundwork that deviates or "forks" from the SPURG project.


=== Is SPURG compatible with any other rulesets or systems? ===
=== Is SPURG compatible with any other rulesets or systems? ===

Latest revision as of 06:57, 28 June 2021

This Wiki was created to maintain the SPURG project, and serves as its main reference and repository for updates.

Frequently Asked Questions

What is SPURG?

SPURG stands for Staunchly Public, Unrestricted Ruleset Groundwork. SPURG is not a game by itself, it is a framework, or set of tools, with which role-playing games can be made. It includes rules for role-playing, like dice mechanics, character creation, and combat, as well as guidelines and suggestions for creating games and content.

How do I use SPURG to make a game?

Using the established ruleset, you can use SPURG to create custom-tailored, fully complete role-playing games. This can be done without fear of copyright infringement, patent conflict, or other potential complications arising from intellectual property, as all SPURG content is released under the Creative Commons Zero Attribution License.

Already have an idea for a role-playing game or setting you'd like to develop? Check out our Getting Started guide on how to start using SPURG to develop and publish your game.

Why is SPURG being developed?

SPURG's goal is to offer a complete ruleset base for creating role-playing games. Being a free, open project available to the public, the SPURG project relies on community for support rather than a sales-driven business model put forth by game publishers.

SPURG aims to provide resources without limitations related to copyright, allowing creators to make games without having to pay licensing fees or navigate restrictions for use. Anyone can use SPURG, without permission or caveats, as it is released fully to the public. This means you can use some or all of the SPURG ruleset and related assets for whatever you like, including your own tabletop RPGs, video games, or even your own modified ruleset groundwork that deviates or "forks" from the SPURG project.

Is SPURG compatible with any other rulesets or systems?

SPURG is not developed to be inherently compatible with any other role-playing game, system, or ruleset. That said, it is likely easy enough for you to adapt ideas and rules from other game systems into your published creation, or to use SPURG to create settings books and supplements which can be used with any number of other existing games or rulesets.

SPURG does not contain any text, graphics, or plagiarized assets from any copyrighted work.